ocean linked tides

connecting…

Ocean does not retrain — it polls /api/board. Lucy Score = Throughput × Availability × Acc / 10,000. Acc is learning. Availability is the live loop (SGD that blocks serve dies here). LPD condenses that live-fit into RAM. Honesty / test48 is where FastProxy and MeshTween show up. Remote Pis POST /api/register then Start all.

Mode names[T]=Tween · [S]=Split · [FP]=FastProxy · [L]=Linear · [HP]=HeadProxy

Holistic winners

Per-layer best-Score cells (Score > 0) vote for train mode, dtype, and cameral arch. Suggested default is the mode/dtype/arch that wins the most Lucy axes below. Rank goldilocks by Acc/Thru/Avail density, not Score/MiB.

Lucy axis champions

Ocean-wide best cell on each metric. First three axes are the consciousness pillars (hard Acc, Throughput, Availability). Lucy Score is the Welvet SoftAcc product. acc_thru is hard Acc × throughput.

axisvaluetidemodedtypearchcell

Lucy density — synthetic organism

Run and train at the same time, in a small box. Pure Acc is not enough — SGD can look accurate while it blocks serve. Score = Thru × Avail × Acc. Q = Acc/Thru/Avail vs learner peaks. Gold = all three ≥80% at ≤20% Acc-champ RAM. Honesty/test48 is the train-mode truth (FastProxy / MeshTween / Sparse vs SGD).

gold trifecta, small RAM near 2+ pillars, ≤50% RAM keep 2+ pillars, fat acc-only trap tiny RAM, Acc<70%
No gold cell yet. Need all three pillars at ≥80% of learner peaks in ≤20% of Acc-champ RAM.

Consciousness radar — Acc / Thru / Avail

Memory density radar — pillars × shrink

Q% vs RAM KiB — gold is top-left

Acc keep % vs RAM — 80% Acc champ

Q% vs shrink vs Acc champ — gold is top-right

modenbest Accsmallest KiBfastest Thrucell
bandtidecellAcc%Thru%Avail%Q%RAM%LPDKiB

Per-layer Lucy axes

Same Lucy axes, but the champion is picked inside each tide. Open a layer name to see its live dashboard.

Tides

Per-layer best (mode × dtype × arch)

tidelrmodedtypearchscoresoftaccthruadaptdone

Combined leaderboard

tidecellscoresoftaccavail

Honesty grids

Train-mode truth: Acc is argmax. SoftAcc is serve-confidence, not Score. Avail is the duty clock. Axes come from finished cells across tides — not a frozen mode list.

Mean Score — mode × dtype

Mean hard Acc — mode × dtype

Mean SoftAcc (serve-confidence) — mode × dtype

Mean Avail — mode × dtype

Mean Score — layer × mode

Avail vs hard Acc

SoftAcc vs Score

Hard Acc vs Score

SoftAcc vs hard Acc

Thru vs hard Acc

Thru vs Avail