Build scenes. Train AI. Run them anywhere.
OpenFluke is a unified playground for physics scenes, native and web runtimes, and AI behaviors. Design once, deploy to Biocraft (web) or Primecraft (native) with identical JSON assets.
Primecraft Gallery
A few moments from the native runtime — high frame rates, zero drift.
How it works
One pipeline from authoring to AI to deployment.
Author
Design in your Lab
Sketch scenes, physics, and controllers with JSON blueprints. Keep
everything versioned and portable.
Train
LOOM AI behaviors
Train operators locally or in the browser with LOOM; export reflexes
and networks that stay in sync with your scenes.
Deploy
Run in Biocraft & Primecraft
WebGPU studio for instant iteration; native runtime for shipping,
tournaments, and zero-drift QA.
Share
Publish once
Publish scenes and assets publicly; anyone can pull JSON over the API
or launch the interactive view.
Random scenes from the lab
A fresh shuffle of published scenes every load. Click through to open.
ragdoll-falldown
By @sam
isthisabearordog
By @sam
bear_or_dog
By @sam
reflex-sequence-lets-go-bowl
By @sam
bear-or-dog
By @sam
something_random
By @sam
throw_down
By @sam
playground
By @sam
open-the-gates
By @sam
splat
By @sam
reflex-automation-example
By @sam
Treasure Hunt Explorer: Q-Learning Maze
By @ailearner