Build scenes. Train AI.
Run them anywhere.
OpenFluke is a unified playground for physics scenes, native and web runtimes, and AI behaviors. Design once, deploy to Biocraft (web) or Primecraft (native) with identical JSON assets.
Primecraft
Explore endless planets with infinite permutations. Train on-device AI companions, build custom levels, and push the limits of your device — all running completely offline.
Unified Scene Format
Design scenes once using human-readable JSON blueprints. Deploy the same assets to web browsers via Biocraft or native devices via Primecraft without changes.
On-Device Neural AI
Train real neural networks directly on your device with our LOOM framework. No cloud required — your AI companions learn and evolve locally.
Physics-First Design
Every interaction is grounded in real physics simulation. Constraints, collisions, and forces behave consistently across all platforms.
Open Source AI Framework
LOOM (our neural AI engine) and IsoCard (scene format) are fully open source. Build, extend, and integrate them into your own projects.
Design in Your Lab
Sketch scenes, physics, and controllers with JSON blueprints. Keep everything versioned and portable.
Train LOOM AI
Train operators locally or in the browser with LOOM; export reflexes and networks that sync with your scenes.
Deploy Anywhere
WebGPU studio for instant iteration; native runtime for shipping, tournaments, and zero-drift QA.
Share & Publish
Publish scenes publicly; anyone can pull JSON over the API or launch the interactive view.
course_1
By @sam
reflex-sequence-lets-go-bowl
By @sam
chain_reaction
By @sam
bear-or-dog
By @sam
wall_n_ball
By @sam
bear_or_dog
By @sam
Treasure Hunt Explorer: Q-Learning Maze
By @ailearner
Ground_Arena
By @sam
playground
By @sam
reflex-automation-example
By @sam
human_with_ai
By @sam
jenga_tower
By @sam