INDEPENDENT RESEARCH. OPEN POSSIBILITIES.

Artificial life.
Real possibilities.

What if intelligence could grow with you?

OpenFluke explores the space between AI, living worlds and the devices we call our own. Built from the engine up. Shared along the way.

An illustrated artificial world, with connected orbits representing biology, computation, and learning.COMPUTATIONBIOLOGYLEARNING
+ THE SPACE BETWEEN LIFE & INTELLIGENCE FIG. 01
Artificial life On-device intelligence Open development Research you can explore

Coming soon

Meet ALife: Becoming.

ALife: Becoming

Official trailer Watch on YouTube

EXPLORE. BUILD. TEACH.

A game about small worlds and the helpers you teach.

Explore tiny planets, gather resources and build paths between worlds. When a job needs repeating, show a little helper called a Spark what to do by walking the route yourself.

No scripts to write. Your actions become the lesson, then the physical world gets a chance to surprise you.

01 Explore tiny planets02 Build bridges and tools03 Show Sparks what to do

Planned for Steam on Windows, Linux and macOS, plus Android and iOS.

Characters exploring a tiny green planet.Characters and Sparks travelling along a bridge between worlds.The training interface open over a tiny planet.View the full gallery

THE BIG PICTURE

One vision. Three connected parts.

You do not need to know AI to understand
what we are building.

NOT A STRAIGHT LINE. A CONNECTED JOURNEY.

Every experiment
brought us here.

From Primecraft and Biocraft to Birdkit and SoulGlitch, each project asked where a chaos simulation engine might fit. ALife OS was the prototype. ALife: Becoming is the actual game growing out of those experiments.

Alongside them, Paragon and Loom shaped the engine that became Welvet.

Follow the research journey

A FEW GOOD QUESTIONS

Let’s make it simple.

New here? Start here.

What is OpenFluke?+

OpenFluke is the independent AI and artificial-life research practice of Samuel Watson in Australia. It brings together the Welvet AI engine, ALife OS, the earlier prototype, and ALife: Becoming, the coming-soon game.

What is Welvet?+

Welvet is the AI engine underneath the work: software for running and training neural networks. Written in Go, it explores different ways to store, calculate, and update models on CPU and WebGPU hardware. Paragon and Loom are earlier engine designs whose lessons continue in Welvet.

What is ALife: Becoming?+

A coming-soon exploration and building game where you visit tiny planets, gather resources, connect worlds, and teach Sparks by showing them what to do. It is planned for Windows, Linux, macOS, Android, and iOS.

What happened to ALife OS?+

ALife OS was the prototype. ALife: Becoming is the actual game that grew from it. The older design notebook is preserved as history, rather than a list of completed features.

How do you teach a Spark?+

Record a trail by doing the job yourself, then train a Spark to follow the route you demonstrated. The goal is useful automation that stays physical enough to produce surprising outcomes.

Is Becoming available now?+

Not yet. ALife: Becoming is coming soon to desktop and mobile. If you are interested in early access, email [email protected] and include your desired platform.

What happened to the earlier projects?+

Primecraft, Biocraft, Birdkit, and SoulGlitch explored different places and configurations for the chaos simulation engine. Those experiments and pivots led through the ALife OS prototype to ALife: Becoming. Paragon and Loom sit on the engine side of that history, leading into Welvet.

Do I need to understand AI to explore this work?+

No. Start with the game and engine overviews. The book and examples are there when you want the technical detail, including source code, recorded outputs, and the limitations documented in the original work.