SoulGlitch Dev Notes
The full design document and vision behind SoulGlitch — straight from the creator's notes. Rough around the edges, honest about the ambition.
What does "SoulGlitch" mean?
SoulGlitch is a creature evolution game where you create your own interdimensional being called a "SoulGlitch" and then battle, train, and evolve it. The soul is a glitch bridging their reality with ours. You shape and evolve your SoulGlitch by exposing it to different environments and experiences — choosing what to train influences its evolution path.
SoulGlitch is built on the Primecraft Engine — a simulation engine developed by OpenFluke. Primecraft handles the world simulation, creature movement, and scene generation while Loom drives the AI brains.
Planned Features
Individual vs Hive Mind
| Feature | Individual NNs | Hive Mind (Orchestrator) |
|---|---|---|
| VRAM Usage | High — multiplies per entity | Low — one model, many puppets |
| Behaviour | Chaotic, unique, "weird" | Organised, efficient, predictable |
| Evolution | Survival of the fittest | Top-down optimisation |
| Feel | Diverse, surprising emergent behaviour | Coordinated swarms, colony logic |
Technical Considerations
Hall of Fame
Tier 1 — 500 Unique Downloads
- Model automatically cloned to Backend Registry for high-speed 24/7 access
- Permanently featured on the Hall of Fame page
Tier 2 — Top 1000 Global Rank
- Immortalized — stays on the server permanently, even if creator goes offline
- 30-second playback "Ghost" preview on the website using recorded inputs
Validation Before Promotion
- Headless simulation: server runs the JSON through a 5-second crash test
- Movement check: only creatures demonstrating functional movement are eligible ("the stumble test")
- All other models remain in the P2P community mesh to save on egress costs