Primecraft
High-performance native runtime for Biocraft scenes. Train in the browser, deploy everywhere.
Native Performance
Built with Godot 4.5 (C#) for maximum physics and rendering performance. Run complex simulations at full speed.
Paragon C-ABI Integration
Direct integration with Paragon's C-ABI library for high-performance AI inference with CPU/GPU support.
Scene Portability
Load exported Biocraft scenes natively. One definition, two runtimes, identical behavior.
Destruction Scoring
Compete to complete or destroy levels fastest. Leaderboards and replay capture system.
Drift Benchmarking
Measure floating-point drift across devices. Prove AI reproducibility with telemetry and metrics.
Multiplayer Ready
Distributed simulation support and multiplayer sessions. Share and compete in real-time.
Planned Platform Support
Stay Updated
Primecraft is under active development. Follow our progress and be the first to know when early access becomes available.