In Active Development

Primecraft

High-performance native runtime for Biocraft scenes. Train in the browser, deploy everywhere.

Native Performance

Built with Godot 4.5 (C#) for maximum physics and rendering performance. Run complex simulations at full speed.

Paragon C-ABI Integration

Direct integration with Paragon's C-ABI library for high-performance AI inference with CPU/GPU support.

Scene Portability

Load exported Biocraft scenes natively. One definition, two runtimes, identical behavior.

Destruction Scoring

Compete to complete or destroy levels fastest. Leaderboards and replay capture system.

Drift Benchmarking

Measure floating-point drift across devices. Prove AI reproducibility with telemetry and metrics.

Multiplayer Ready

Distributed simulation support and multiplayer sessions. Share and compete in real-time.

Planned Platform Support

Windows
macOS
Linux
Android (coming soon)
iOS (coming soon)

Stay Updated

Primecraft is under active development. Follow our progress and be the first to know when early access becomes available.

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